Originally Posted by ski2man
that makes sense Yoduh.
well, i use katana's regularly but also have certain go to's for certain throws. I'm a pretty straight thrower, with that air-bounce I was talking about, I use a JLS and a z-avenger ss for straighter ones or turn overs respectively. A champion 170 katana that is beat in is a regular disc for me to let it do its thing, be a stable turner with some s-curve to it if I get it right. Most my drivers are around 170. However, i am really getting into the blizzard plastic now because it does add a lot of distance for someone like me with not too much arm. I throw a blizzard katana and teedevil now in many cases of wide open hucking, they are both 150. Those do not like the wind obviously, but it would be great to see if I could figure them out to handle it, don't know if that's possible.
does the same principle of going a little more stable apply to mid ranges in the wind? So does a headwind make a disc do what it wants more(in other words a stable disc goes more stable and understable almost turns into a roller) or is it just about the speed and they will all turn over at some certain speed? Just trying to get something in my head to remember what to do in odd situations like getting out of trouble...
For a wide rimmed driver into a head wind a wraith could possibly be a pretty good choice. Red and dark blue's tend to be more stable. Look for a domey top to be a good indicator of how stable it is. Star Teebirds in same dark colors might be a good fairway driver. Look for both in the 167-170 range. A predator/firebird could be a good finishing driver. Meaning a disc you want flight out of but then a good finish to the left (RBH). Also If the wind gets really mean it could just be a go to driver. They also work good for side arm roller's, pancake's, and overhands/trickshots.
Headwinds will make any disc less stable. Some discs are so over stable that the wind may have to be blowing 60mph before you notice it.. That's when it gets really fun. Here's an example. All of these throws are written as if the thrower throws 300 feet on average. 10 mph headwind.. thrower puts out 3 shots at regular arm speed (85-90% power)with the disc turned down slightly. 1st shot is understable driver. Disc leaves hand and turns into a roller at 80 feet, rolls for 100 feet flips and lands on its back. Straight driver. Same release. Disc flies 140 feet. Lands on edge with out enough speed to stand up and cut rolls off to the left and lands on it's belly. Turning/ stable to over stable driver, when this disc is thrown usually it flies 230 feet before turning to the left and finishing about 250 feet down the fairway 25 feet to the right. Same release. Disc flies 260 feet pretty straight with a slight hyzer finish.
All of these are over simplified because the amount of snap can change the things slightly. The greatest predictor is arm speed. TO throw the understable disc into the head wind you could turn the disc so the angle of the release was way sharp. You could throw at 60-70% and get a full flight. There's a lot more guessing involved here than simply throwing more stable plastic but to achieve certain flights the mastery of such flights can be very desirable in some situations.
By rule I throw about 80% power most of the time. I often throw at less and rarely throw over 85.. This is how form and snap timing creates power.. have fun in the wind. A field will teach you this well before the course will.