Round 2: Pure Energy! In space, no one can hear your cries for caffeine...
Round 2 will feature multiplying Pures, caffeine and sugar bucket kickers, plus the spaced out scoring system of Round 1! And this time there's a 5$ lunch pre-reg option for your convenience! The cash prize pool contribution will be double for each player entry this round! More details below.
SpAce Race Round 2 is an ace run tournament held at Horning's Hideout Highlands course. For an ace run you throw from the tee trying to make a hole in one with no further throws to complete the hole. 2 rounds played consecutively, 3 throws from the tee per hole per player . Bring your own discs to throw, with holes ranging from 100 feet to 270 feet. Bring extras in case of a lost disc. 12 PM -- 12:45 PM. registration/warm-up, 1 PM player meeting, 1:15 PM. tee off. 20$ buy-in includes a Latitude 64 recycled Gold Line Pure disc, 1$ for the Double Ace pot, and 6$ for the prize pool. Cash only, pay at event. 72 players max for the event (18 groups of 4).
Scoring will be 5 points for an ace, 2 points for metal.
Play with your own group of up to 4 players . Registered groups smaller than 4 players and individuals will be assigned to foursomes.
Horning's Hideout has a 4$ per person day use fee. You can also buy prorated annual passes, which are a great value. Horning's has three great eighteen hole courses, so you can always spend the rest of the afternoon playing the other courses after the event.
For Round 2 we are offering a pre-registered BBQ pork dinner for 5$. It includes a roll, carrots, chips, cookies and a Gatorade or water.
To pre-register, go to the Portland Mobile Disc lab page here: https://www.facebook.com/pages/Portland-Mobile-Disc-Lab/311869502274751?fref=ts
Please "like" the page if you haven't done so yet, then under "Events" click the "Join" button for the "SpAce Race 2013 @ Horning's Hideout: Round #2" event. Once you know the names of everyone who will be in your group (2 to 4 players) and they have joined the event, send me a message with that information. If you have a non-internet using member of your group who is planning on playing send me a message with their name. If you do not Facebook but are on DiscGolfScene.com you can message me there as well http://www.discgolfscene.com/profile/30228
***New Note*** Use the following form for your playing partner/card requests and BBQ dinner RSVPs: https://docs.google.com/forms/d/1-XmsiqyzIMaN7fapN...aOMmk/viewform
You should be able to update it with any changes you later have.
Pre-registration priority will be given according to attendance -- as long as you're in the first round you're guaranteed early pre-registration priority for the second round, etc. With 43 players in the first round, only the first 29 new participants to pre-register during the pre-registration priority period (before May 4th) are guaranteed a slot for round 2. Priority registration is in effect until 2 weeks prior to round 2 on May 18th. From May 4th on pre-registration is open equally to any players for any remaining slots.
If you have a change of plans and are unable to attend the event after pre-registering, let me know so we can keep an accurate projection of participants.
SpAce Race 2013! consists of 8 monthly ace run tournaments held at Horning's Hideout Highlands course. The Highlands course is great for ace runs as most holes are less than 200 feet.
There will be an overall series winner for the individual with the highest point total counting their 6 best rounds (allowing for two missed events or throw out your worst two scores if you've attended all 8 rounds). Top series finishers will also receive prizes according to their 6 best scores. A small portion of each round's cash prize pool is saved for the series' winners.
With a less expensive disc in the player pack this round, the cash prize pool contribution will be double the size for each player entry.
Prizes will be awarded to the highest individual scores in each series round. Cash prizes will be awarded to the top 20% of scores in each event, with a payout tier for the top 10% of scores, and a second payout tier for the next top 10% of scores. The overall winner for the round will receiver an additional prize or payout.
Constellation and Space Invader scoring will again have their own separate prizes. Only full shots thrown in an attempt to make an ace count toward Constellation and Space Invader points.
For Round 2: Pure Energy! features more ways to instantly win stuff! On half of the holes (specifics forthcoming), if you ace with the player pack Pure disc you win another Pure! You don't have to compete with the player pack Pure, but there's the potential to multiply your Pures if you do. You'll win a new recycled Pure for every Pure designated hole that you ace with your player pack Pure...infinite Pure energy!
On some holes there will be a 5 gallon bucket on top of the basket. If you knock the bucket off with your disc you win a beverage of your choice from Skye's coffee shack at Horning's Hideout, plus a large muffin! Caffeine + sugar = instant pure energy!
The Double Ace pot is won when 2+ aces are made by a group on the same hole, both rounds of 18 included. If only one group hits the Double Ace pot once in a series round, 10% of the pot will go to each non-acing member of the group, with the rest divided evenly among the acers or to the individual who alone made 2+ aces. If there are multiple Double Pot ace holes in a series round, the pot will be divided according to number of aces on the double ace holes, with none going to non-ace members of the groups. If the Double Ace pot is not won in a monthly round it will carry over to the next monthly round. If there are no Double Ace pot winners in the final round, the pot will be divided equally according to aces in the final round. The Double Ace pot will be difficult to win -- it very well might be the entire Double Ace pot up for grabs for single aces in the series' final round in November! In the first round two teams chained out shots that would have won the Double Ace pot -- so close! The Double Ace pot currently holds 63$, so it should be over 100$ after the buck from each player in round 2 gets added in.