View Full Version : Glow Nuke=love/hate!
Mikk
April 27th, 2011, 11:55 AM
I have been flipping my glow nuke over badly the last couple of days. Today I decided to try throwing it with lots of hyzer, LOTS of hyzer. I was able to hit the pin on 4 blue at white river this morning! That disc was almost sideways coming outa my hand (RHBH), then it layed flat as a pancake about 20 feet off the ground. I just stood on the t-pad and stared, almost dumb struck. I think the glow plastic nukes are realy flippy compared to the Z plastic versions.
Anybody else flipping their glow nukes? or is it just too much snap I'm giving it?
General Scales
April 27th, 2011, 12:09 PM
I've actually found the Glow Plastics to be more overstable. I have a Glow Stalker that I have to throw pretty clean and hard flat before it starts to flip. I haven't played with a Glow Nuke yet.
ChainBanger
April 27th, 2011, 12:47 PM
Mikk, I agree with you. The Glow's are definitely more flippy.
JMan
April 27th, 2011, 01:18 PM
My glo is fine, neutral even, but my X Nukes, understable greatness. But remember the Nuke is understable at high speeds, you throw it hard Mikk and it's going over, as it slows it will come back.
Mikk
April 27th, 2011, 03:16 PM
My glo is fine, neutral even, but my X Nukes, understable greatness. But remember the Nuke is understable at high speeds, you throw it hard Mikk and it's going over, as it slows it will come back.
Oddly enough it doesn't come back, unless I put lots of hyzer in it. :confused:
Adam Schneider
April 27th, 2011, 03:38 PM
I have a 161g (yes, 161!) ESP Nuke that is very very very flippy. Not sure whether that's just due to the weight -- but probably.
General Scales
April 27th, 2011, 04:24 PM
I have a 161g (yes, 161!) ESP Nuke that is very very very flippy. Not sure whether that's just due to the weight -- but probably.
I have a 171 ESP Nuke that was out of the box flippy. Is the color that off salmon pinkish color?
My buddy Casey has a 162 ESP Nuke that was out of the box flippy as well. It's also that salmon pinkish color
mine all mine
April 27th, 2011, 04:41 PM
My glow nuke is way flippier than my regular z nuke. It comes back at the end of the flight if I put a lot of hyzer on it.
TreeLove
April 27th, 2011, 06:20 PM
Dunno about glow Z Nuke, though Jordan throws the snot out of his: flat. My first run Z (thanks Dave Z!) is awesome, perfectly straight and long. Production Z Nukes are a bit overstable, and the ESP Nuke I had instantly wore down into a very flippy impossible-to-control-but-once-I-threw-it-over-450-at-Trojan turnover disc.
Adam Schneider
April 27th, 2011, 06:20 PM
I have a 171 ESP Nuke that was out of the box flippy. Is the color that off salmon pinkish color?
My buddy Casey has a 162 ESP Nuke that was out of the box flippy as well. It's also that salmon pinkish color
Yup, mine is that same salmon/coral color.
General Scales
April 28th, 2011, 06:09 AM
Yup, mine is that same salmon/coral color.
Yeah, for some reason, that particular color seems to be way flippier than the rest of them. I'm not sure why this is but it seems to be a trend instead of a one off thing.
mazza
April 28th, 2011, 06:52 AM
i have had a first run esp nuke and first run z nukes. NUKES ARE FLIPPY. they have a good amount of high speed turn. if u are having a problem with ur nuke flipping and not coming back. i would say 2 things 1st try to throw it with more hyzer as the do make a good hyzer flip driver.2nd is put more air under it a.k.a throw it a bit higher. i have found for my 450+ft bombs the disc is about 30ft in the air. this way it has a better chance of burning off all the energy it has. witch causes it to die out to the left as i'm a rhbh thrower
General Scales
April 28th, 2011, 07:07 AM
i have had a first run esp nuke and first run z nukes. NUKES ARE FLIPPY. they have a good amount of high speed turn. if u are having a problem with ur nuke flipping and not coming back. i would say 2 things 1st try to throw it with more hyzer as the do make a good hyzer flip driver.2nd is put more air under it a.k.a throw it a bit higher. i have found for my 450+ft bombs the disc is about 30ft in the air. this way it has a better chance of burning off all the energy it has. witch causes it to die out to the left as i'm a rhbh thrower
Yes they are. They tend to have a lot of left to right movement before they finally settle back left. The one thing I like about this disc is the fact that it will helix without being forced to helix. I had a P-Line DD2 Frenzy that was like my beat Nuke out of the box. When that thing got some beatings in it, it was Vulcan flippy.
Mikk
May 9th, 2011, 08:35 AM
I was getting practice at White River DGC on the blue t-pads. I was able to hit the porta potty on hole 5, thats pin deep but about 45(?) feet left. I was atempting to slightly hyzer flip my glow Nuke but the darn thing went straight as an arrow. Thinking about that I threw the Nuke on hole 17 with what I thought was a littlee bit more hyzer-flip and the disc flipped over and turned roller on me!
Just when I think I'm getting my Nuke to fly it says nay-nay, not yet bro :( however it is the farthest disc I have thrown...
blang11
May 14th, 2011, 11:26 PM
The flat Nukes tend to be the overstable ones. The domey ones seem less stable, which is odd since that goes against the normal Discraft rule of thumb. That's my only input.
Jeff Hemmerling
May 15th, 2011, 04:27 PM
The flat Nukes tend to be the overstable ones. The domey ones seem less stable, which is odd since that goes against the normal Discraft rule of thumb. That's my only input.Not sure what the "Discraft rule of thumb" is but in general the more domed a disc is, the less stable it is. Flat top discs are more stable.
General Scales
May 16th, 2011, 07:12 AM
I seem to remember a thread that dealt with this topic of dome versus flat. I think the general consensus was while it takes more to flip a flat disc, once it's flipped they stay flipped way longer. While it was easier to flip a domey disc, they flip back faster due to air under the flight plate or something along these lines. It's a little early for my foggy memory.
Back to topic, Discraft is producing the Nuke OS according to their website. I'm guessing this is the Over Stable version of the Nuke. Can't wait to get one.
blang11
May 22nd, 2011, 08:54 PM
Back to topic, Discraft is producing the Nuke OS according to their website. I'm guessing this is the Over Stable version of the Nuke. Can't wait to get one.
I saw a banner ad for a NUKE OS back when they first announced the SS. I havent found anything anywhere about since then. And I can't see anything on their website so... I hope they are making it. We'll see.
jaggarrett
May 22nd, 2011, 09:58 PM
I threw one that Greg Barsby had. It is what the name implies a fast, long-distance, overstable driver. It will be a nice addition to the discraft arsenal.
ryanajanes
May 23rd, 2011, 03:17 AM
anyone tried the nuke SS?
maynard
May 23rd, 2011, 10:32 AM
Not sure what the "Discraft rule of thumb" is but in general the more domed a disc is, the less stable it is. Flat top discs are more stable.
Agreed... I know this is a Discraft thread, but look at the difference between the 1rst run ce domey(nice slow turn)discs and the 2nd run ce flat(over stable)as a pancake discs. The flat ones just dont carry the air underneath them and in such just drop faster. But, believe what you want...
Mikk
May 24th, 2011, 12:53 PM
I got that glow nuke to roll 425 feet today! over shot hole 17 blue at white river!!!! So now I know if I need super flippy to roller the glow nuke is it. Now to try that same shot on blue 5 "island" hole.. cant wait until tomorow..
I used the glow nuke out at Lucky Mud, I forgot what hole # it is. Its 512 feet and down hill with the basket back and left behind a realy big tree. Anyway it realy flipped right but had enough room to start to come back. Bolth times I had about 70ft putt. Might work out for me at Steili s.w. 4. The big anti-bomb with the mando tree. Looks like I gota get another glow nuke!
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